![]() ![]() Everybody gets a chance to draft, but nabbing a tile means also removing the die that let you reach it. To the game’s credit, the drafting in Wild Tiled West is immaculately balanced. ![]() The big twist is that tiles on the river - the central two columns of each board - can be “claim-jumped” by paying extra gold nuggets, letting you skip over weaker buildings to get at the rarer offerings closer to the center. Despite always having an identical arrangement, the order of their appearance differs from session to session thanks to a handful of dice, whose clatter shows which rows and columns are available this round. Tiles are pulled from a double-layered market. And not an especially hearty one.įirst, though, the good part. For all its overtures at imbuing its spaces with a sense of place - unique player boards, all those buildings, varying bonuses and perks - it tends to mash together into an indistinguishable stew. This, too, is a trend of Wild Tiled West. The resultant landscape doesn’t feel bespoke so much as bare. Alleyways that do not, in the usual fashion, run between structures. Despite there being so many to choose from that you’ll inevitably need to check the rulebook to clarify an effect or two, the vast majority are grazing land filled with a few head of cattle or empty alleyways. ![]() Dennen provides a nice spread of saloons and hotels and wheelwrights and whatever else a frontier town needs to thrive. ![]() This is very much a point salad game, and the win will go to whomever gobbles up the most squirrel-sized morsels.Īnd then there are the tiles themselves. There are also little horseshoes, which subtract points at the game’s conclusion if you haven’t covered them up. Outlined spaces are town limits filling them in awards a heap of points. Placing a tile over the top of an icon earns some bonus, usually bullets, gold nuggets, or better income from your gold mines. Like others of its ilk, it’s preoccupied with adjacencies and overlapping effects. This is a tile-drafting and -laying game. The closest it gets to western violence is those bandits, feral punks who hide out in the hills and periodically subtract points if you haven’t dealt with them.īut we’re getting ahead of ourselves. Nothing absolves the sins of the past quite as readily as the Redwall Effect. Where cows need wrangling, bandits need shooting, and folk are all anthropomorphic animals. Welcome to the untamed (by white people) frontier. ![]()
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